

The game is another prequel…maybe? Serious Sam 4 is purposefully playful with its continuity, with nods to the time travel concept possibly affecting the current story, and it ends on a note that could go in all sorts of wild directions. It’s not without some leftover issues from BFE, but you can really tell just how much Croteam have grown as a game studio, even keeping the amateur vibe of their past games with the constant borrowing of ideas from the big boys alongside their own shenanigans. Serious Sam 4 isn’t just good, it might be the single best game in the entire franchise, a smoothed out perfecting of just about every mechanic and design concept in the series with a surprisingly strong script and characters, with some of the largest fights in any game period, the first and last level (the first being a tease for the last) having 100,000 enemies on screen, just as promised (though they’re mainly props, it’s still very impressive).

Serious sam 4 ps4 Patch#
There were warning signs everywhere, plus some iffy word of mouth due to some review builds before the day one patch missing tons of content. The marketing machine for SS4 was there but not as large as you’d expect, trailers being cagey with showing off details on what the game would contain. Croteam had members leave and return, released a demo to show off some ideas they had for Serious Sam 4, realized those ideas were better elsewhere and made The Talos Principle, got the writers of that game to pen SS4‘s story, finally re-announced it as Serious Sam 4: Planet Badass, dropped the subtitle and branding a few months before release, and, due to money, the console versions were delayed for Stadia timed exclusivity.

Serious Sam Spin-Offs After Serious Sam 3Ī lot has happened in a decade.
